AI products, end to end
RAG, agents, multimodal UIs, evals, and the infrastructure that keeps them alive in production. Frontend, backend, and the model glue in between.
A senior-led engineering studio for teams that want operators on the project, not org charts. We build AI products, DevOps systems, and embedded payments.
Senior people on every call, every commit, and the pager when something breaks. No account managers, no junior rotations, no handoffs to a team you’ve never met.
RAG, agents, multimodal UIs, evals, and the infrastructure that keeps them alive in production. Frontend, backend, and the model glue in between.
PayFac strategy, embedded payments, branded card products, batch processing, capital lending. It’s the same playbook we ran at Caterease: it nearly doubled revenue and handled $6B+ a year on a 30-year-old platform.
Infrastructure that doesn't page you at 2 a.m. CI/CD, observability, cost engineering, and the boring safety nets that let a small team ship like a big one.
Someone has to write the spec, cut the scope, run the standup, and tell the CEO no. We’ve done it for ten years across gaming, fintech, and AI. We’d rather your engineers spend the day shipping than sitting in meetings.
Ten years across gaming, fintech, and AI. The work below comes from actual products: revenue, users, transaction volume, the messy stuff that proves something was live.
Took Caterease from PayPal-and-Intuit duct tape to a PayFac-as-a-Service model. That included a branded payment product called HPay, one-click batch processing for 300+ orders, embedded bank accounts, capital lending, and charge cards. Then built the sales team that sold it.
Founded and shipped Kodex, an app that pulls your Steam, Epic, GeForce NOW, and console libraries into one place. Five AI characters help you figure out what to play next based on your mood. Live on Windows, Mac, iOS, and Android.
Founded Aquatik as an esports community, grew it to 500K+ gamers and 120M peak reach, then spun up a studio and indie publishing label that put titles on Xbox, Nintendo, Steam, Oculus, Google Play, and iOS.
Digital Detour started in 2020 as an actual travel agency: itineraries, hotels, the works. In 2026 we took our own advice and rerouted. Now we’re an engineering studio led by Andrew Bouley, with a network of senior collaborators we pull in by project. Andrew has a master’s in media design, ten years shipping AI, fintech, and gaming products, and a strong opinion that most software problems are smaller than the org charts trying to solve them.
The embedded payments stack we built at Caterease processed $6B+ a year in transactions. Aquatik grew to 500K+ gamers. Kodex, our AI product, is live on four platforms. We’ve been on the Worldpay PayFAQ podcast and in the kind of meetings with Stripe, J.P. Morgan, and Nvidia where something actually gets done.
The reason to hire us instead of a dev shop is simple: you want a team that’s already shipped the thing you’re trying to ship.
Most projects run 8–16 weeks. Tight scope, everything written down, and at the end your team owns something they can run without us.
One intense week. We interview, audit code and data, map the system, and write a specification you could hand to another team. If we're not the right fit, we say so here.
Two-week cycles, with a working demo at the end of each one. You see progress every week, and if the project needs to stop or change direction, we do it at a sprint boundary. No extra fees, no awkward cleanup.
Staged rollout, observability wired in from day one, runbooks written, rollback rehearsed. Launches are boring and that's the point.
We can stay on as an on-call partner, or document everything and transition cleanly to your team. Your choice, not ours.
Answer six quick questions and our AI drafts a real engineering brief, free, no email required. The brief is yours to keep, edit, or send back to us. We read every one personally.
Reading your answers, mapping the architecture, and writing it up. About 10 seconds.
A senior engineer reads every brief before any reply. Nothing is stored on our end unless you send it.
Send a paragraph or two about what you’re building, where you’re stuck, and what “done” looks like. We’ll reply within a business day with honest thoughts, even if the answer is, “This isn’t for us, but here’s who we’d call.”
andrew@digitaldetour.com